Wednesday, 29 February 2012

Hand painted horse head texture map

The Maya fur system hasn't been working the way I hoped it would to avoid further problems and wasted  time I started texturing the horse with hand painted maps. I made a start on the head today using reference photos as a guide only. I rendered out an ambient occlusion pass as a guide for painting as the uvs dont always help in the placing of shades and details. Below is a link to a useful tutorial on that.

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