so rather than bog things down in rendering Ive created a unique and rather crazy workaround (hey its about getting the job done right?) I've rendered my scenes with all the layers in maya 2012 and then exported the camera and lighting data as an fbx to maya 2011 (where I have shave and a haircut installed.) Then I've rendered the fur separately from there and I am in the process of compositing now. Below are some pics.
The basic horse head render (maya 2012)
the hair/fur render with its alpha channel (maya 2011)
A test composite in photoshop adding the fur on as a screen blend layer with adjustment to levels etc.
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