Wednesday 7 March 2012

Lighting Set Up

Iv'e been working on this project solidly for a few days and Ive had to scale back the fur a bit as the render times are too long. I've also been working on the lighting for the scene. Here it is, because fur hates raytracing I've got just one raytrace shadow light above and behind the glass to create the caustics this light will be switched to depth map shadows for the fur pass. I've parented a single spot light to the eyes to give that reflective quality and another light to illuminate the horses innards. The three light panels are just planes with the incandescence turned up and a glow effect. Because they are in the same location as the spot it looks like they are illuminating the horse.

The glow effect will be added in post because in Maya it tends to flicker on animated objects.


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